- تاریخ : 28th ژانویه 2023
- موضوع : دستهبندی نشده
- بازدید :
- نظرات : بدون نظر
Their lumbering, menacing gait and insatiable hunger for flesh strikes fear into even the most seasoned horror film fan.
Now, two neuroscientists have analysed the behaviour of the walking dead to reveal the inner workings of their minds and defined a comprehensive diagnosis of ‘zombiism’.
And with this knowledge they have even hatched a plan for how to survive a zombie apocalypse.
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Neuroscientists have analysed the behaviour of the walking dead to reveal the inner workings of their mind and coined a diagnosis of ‘zombisim’.This diagram shows parts of the brain that are responsible for certain zombie behaviours, such as impulsive aggression and difficulty processing emotions
Zombie fanatics Timothy Verstynen, an assistant professor in the department of psychology at Carnegie Mellon University in in Pittsburgh, Pennsylvania, and Bradley Voytek, assistant professor of cognitive science and neuroscience at the University of California, San Diego, summarised characteristic zombie behaviour seen in films, which can be explained by looking at the structure of the brain.
They have dubbed the condition ‘Conscious Deficit Hypoactivity Disorder’, or CDHD, which they describe as an acquired syndrome in which infected people lack control over their actions.
In films, the undead display symptoms such as lethargic movement, loss of pleasure, language dysfunction, amnesia and the inability to suppress hunger and aggression.
Hungry: Zombie fanatics Timothy Verstynen, of Carnegie Mellon University and Bradley Voytek, of University of California, San Diego, summarised characteristic zombie behaviour seen in films, including Shaun of the Dead.A screenshot showing hungry, slow-moving zombies is pictured
There are two subtypes of the syndrome – CDHD-1, which affects ‘slow’ zombies with uncoordinated movements and CDHD-2, which is typical of ‘fast’ zombies that have no problem chasing humans in films, such as 28 Days Later (a screenshot is shown) and World War Z
‘Zombies often have difficulty recognising familiar people and suffer chronic insomnia that results in a delirious state,’ they write.
Undead individuals would also exhibit antisocial behaviour, such as biting and eating people, but they would be friendly to each other and swarm with other infected individuals, according to the scientists’ book, ‘Do zombies dream of undead sheep?’.
The neuroscientists have come up with two subtypes of the syndrome – CDHD-1, which affects ‘slow’ zombies with uncoordinated movements and CDHD-2, which is typical of ‘fast’ zombies that have no problem chasing humans in films.
This may be because at the moment of death, our circulatory systems stop, starving the brain of oxygen and glucose.
In zombie films, they resume at the point of infection – in a limited form – and the brain gets its nutrients by zombies feasting on human flesh.
The longer the brain is starved of oxygen, the more extensive the damage to zombies, the neuroscientists say.
CDHD-1 zombies can be seen in the TV series, The Walking Dead, while the zombies in Waord War Z are faster and typical of CDHD-2.
The brains of both types of zombies would change in different regions, from a combination of decreased activity and altered activity in multiple brain networks.
Lesions to the temporal lobe would partly cause zombies to act like they do in films.
Terror: The cerebellum, a region of the brain that plays an important role in motor control, is likely to degenerate in CDH1-zombies, explaining their severe coordination difficulties in films, but CDHD-2 zombies (illustrated in the film, 28 Days Later) have less damage in this area of the brain, making them more agile
Shortsighted: Zombies are known for their poor eyesight and visual impairment would come from damage to the parietal lobe.It perhaps explains why CDHD-1 zombies, such as those seen in the TV show, The Walking Dead (screenshot pictured), can only look straight ahead and see one object at a time in films
Specifically, damage to the fusiform gyrus would impair the undead’s ability to recognise faces, while damage to the superior temporal gyrus would hamper their ability to process emotional facial expressions, resulting in apathy to the feelings of others.
Professors Verstynen and Voytek say lesions in the temporal parietal junction – an area of the brain where the temporal and parietal lobes meet – would result in severe difficulties in understanding language and in speaking; making communication difficult and causing slurring, as seen in films.
Meanwhile, damage to the medial temporal lobe – especially the hippocampus, which is responsible for memory and navigation – would mean that zombies couldn’t form new memories and would find it hard to find their way around towns, giving humans a change of surviving an apocalypse.
Zombies are known for their poor eyesight and visual impairment would come from damage to the parietal lobe.It perhaps explains why CDHD-1 zombies can only look straight ahead and see one object at a time in films. Problems with spatial attention as a result of this injury, would also make general motor skills difficult.
CDHD-2 zombies, however, would not suffer as much damage to this brain region, according to the scientists.
But both types of zombie would have sustained ‘extensive damage’ to the frontal lobe, which is responsible for immediate tasks, planning, and motivation.
Hungry for emotion: Damage to the cingulate cortex would mean that individuals may feel conflicted about emotional attachment to people and eating them, but they would not be able to suppress the desire to eat.A zombie from the Resident Evil video game, which features zombies classified as type CDHD-2 type is pictured
The inability to suppress inappropriate responses, such as the desire to eat people would be due to damage in the orbitofrontal cortex, Đông trùng hạ thảo hải phòng while damage to the dorsolateral prefrontal cortex would make decision making difficult.
Lesions to the interior frontal cortex, especially Broca’s area,which is linked to speech production, would result in communication difficulties.
Damage to the cingulate cortex would mean that individuals may feel conflicted about emotional attachment to people and eating them, but they would not be able to suppress the desire to eat.
The cerebellum, a region of the brain that plays an important role in motor control, would likely degenerate in CDHD-1 zombies, explaining their severe coordination difficulties in films.
‘Individuals exhibit a wide stance and lumbering gait as well as difficulties reaching and grasping,’ professors Verstynen and Voytek write.
Damage to this area of the brain would also lead to slurred speech, but CDHD-2 zombies would be spared extensive cerebellar damage, making them more eloquent.
Zombies’ insomnia could be explained by lesions in the hypothalamus, which links the nervous system to the endocrine system.
In the mid-brain, lesions to the amygdalae – two almond-shaped groups of nuclei located deep within the temporal lobes of the brain – may explain enhanced fight or flight behaviours in zombies on the silver screen, expressed as impulsive aggression.
However, primary sensory areas of the brain that allow humans to process sights, sound, smell, touch and taste signals would remain intact, meaning that zombies could use all sensory information, but wouldn’t respond emotionally to it.
Some areas of the brain allowing basic movement, such as the thalamus – which is used to process neural signals – and the brainstem, would function as usual upon infection, the neuroscientists explain.
‘In conclusion, the series of brain changes seen in CDHD, reflect a loss in so-called “higher order” cognition areas and the neocortex the CDHD-1 subtype also reflects a degeneration of the cerebellum,’ they say.
Eloquent: CDHD-2 zombies would be spared extensive cerebellar damage in the event of a zombie apocalypse, making them more eloquent and able to understand speech.The CDHD-2 type can be seen in the film, World War Z (a screenshot is pictured) which stars Brad Pitt as the hero
In humans, tapeworms (shown in an MRI scan) can make its way into the brain to change our behaviour, but a microbe called Toxo plasma gondii (T.gondii) goes a step further.Found in cat faeces, it can infect humans and stop them fearing risky behaviour, with tragic results
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